it’s been a long time…
…shouldn’t have left you without a dope beat to step to. wikki-wikki-wikki…hahahaha, and i’m done.
man, it’s been a minute since I tumbled. BUT, i do think i have something worth posting now. Not that I didn’t mind putting up random images, but i do like a little variety in the colored tabs this particular Tumbler theme has to offer. Yes, i AM that OCD.
today i caught up with a friend, classmate, and fellow brown person, mister brian huqueriza. i recently got hit with an insane amount of inspiration. hit like a baseball bat to the face, for those of you who think with pictures. it was probably a combination of factors that led to it. for starters, it’s about to be one year since i graduated from ex’pression. and nope, still haven’t found a job. suxxorz. i know right? it’s already been 365 days since i formally ended my education and closed that particular chapter of my life. and since then, it’s sorta been like getting totally sucked into a really good novel on an e-reader and then having the thing freeze on you trying to load up the next chapter.
another large bit of that inspiration came from the kick-ass blu-ray i bought about a week and a half ago. i fucking love this movie, and i think it was me listening to matthew vaughn explain the process of how the film came to be that really got me pumped, as in the trials and tribulations and all the setbacks and bullshit. reminded me of my last year at ex’pression to be honest.
anywho, we talked for a good two hours about what i had in mind. and what i had in mind was pretty simple. i just wanna make a game. not even a full game dude, just like, a “demo” level of that game. and i want to put together a team made up of people outside of my class. i already have a few people in mind who i’m going to get a hold of in the next few days. we all have our strengths and i really want to play to those strengths. i’m most comfortable writing, so i’ve hashed out a really simple (and according to brian after i ran the idea by him, “compelling”) backstory. now it’s just a matter of getting this story idea out to the artists i have in mind and go from there.
check back here in a few days and mayhaps i’ll put the plot outline on here just for reference sake.
and what else…oh! i’ve started a brand new side project for myself that i hope to work on parallel to this team project. i’ve always wanted to make a graphic novel or a comic book for the longest time, so i’ve put aside two older projects that i’ve hit the wall on and started something new to get some fresh ideas circulating. it’s been going rather smoothly. i’ve done two character designs, a large chunk of plot, and in the next few days i might have the outline of at least the first “issue” (i guess, or volume…or book…same diff) done! also check back on here for that stuff.
the point i wanted to make and i think i’ll stick with this and make it sort of our mantra is that, yeah, finding a job and making money would be the ideal situation for anyone, but right now, especially for myself and the people who got into this for the same reason as i did, and went through all of that bullshit…we’re too talented to have nothing to show for it. i’m not tooting my own horn or coming off as some arrogant prick, but deep down in my gut, i know that collectively, we ARE good. and we CAN make something new and fresh. i want to go balls to the wall on this. i want to be brave in every move and decision we make on this project. no compromises. we aren’t tied down to what the school is expecting of us, nor do we have to worry about risking someone’s image because of our ideas. we did it once before, given with a rather constricting set of circumstances, but i know we can do it again. as someone once said:
not only can we do it. but no one can do it quite like us.